[. . . ] * , . r -- _. , , aa 0 If f4 . P w k CALL FOR BACK-UP - - - -- \ P H U L 5: _DRAW A CARD 1 . -- RQI, , MPS (DAYS) WINNING - - ; - 1 , ti:, . , f b;l ?@;;C : . -. I, . . i r. ' ~ameboard, upgrade cards, ' 42 4 reference cards, 4 leader cards, 5 six-sided dice, 5 eight-sided dice, 4 sets of army pieces (robots and vehicles), 4 leaders, 2 cardboard spinning zones, 2 cardboard sliding zones, 6 plastic pegs to e m s frtm i n ~ d i h yeur zunes and seators. Your g l & - m r p h fmm rob* tie vehide, using dimrent special powem I in amh Use strategy and batBle tactics to crush your enemies a d w h tka war! &apk k m. 'f control of the f the most zoiks and sectors on CYBERTRON. I f yeuEve rimer p w e d RISK before, read the rubs all the way through before pidng. [. . . ] These are always closed at the start of the game but can be opened in Phase 2. ~u extra robot in your operational robots ' pile haximum 3 per factory). . , , ' If p u have any upgrade cards that give you bonus robots, yw can play them now. See page 1 7 for details of upgrade cards. 72 You m l v e nothing if the war factory . is closed. . . . you control. You can put them all in7tt/i3 samh riih'e or divide them as you wish. . 'I ' L, . aq"' Placeyour opet-ado'niilt rotjots inar-y z611&@~~ . *r;F; . UL - i TI& rn~~~zo'bagb-jri s zene, . . . . . , ?, F : If ~ Q W r 4 @ p u t mpheap because he has W n &etmyed in battle, you can pay3 o p 1 W 6 6 I m to bring him back ~ Put the 3 rqtwm~rr-the scrapheap and hany z o n e p control in . p wnen you nave piacea aa your s operational ~ b o t on the board, move on b Phase 2. I *:-* -. $ , , < ; * . +: . ;, . +' . C . . Red &fs A -" &i - the hbwing upgrade cardsSS k~m - - --- -- -- i i " +. - X-. . , I -I THE ARENll LA- H hsE MORPH! In t h i s phase y o u can morph your Leader and change special spinning or sliding zones. Yhur -or Flip your leader over t o change him from robot form t vahieb u form or vice versa Your leader has different bonus powers depending on which form he is in (see your leader card). Ratate the spinning zone to open or close a route. H#iidlnuZPNS The sljding zones (Decagon and Moon Alpha) have secret war factories beneathh _ te L , . I I '< Slidina:zanes should be closed at the start v o the pm. f To open a dkilng zone: 6 . . To cha-a, , ** , k musZbW . or s l i d b zone you I . a - ~ @ k thej special 2 1 itself or d 0% mother zone in the same sector AND I Play an upgrade card with a change icon an it. - 5plnnlng Zoneas Use the spinning z m s (Praxua and P i ~ n - $a m a 1a secret +, . rn I o &we routes r 1 'Cline up the arrows to make one zone nelghbor the next @ Separate one zone from the next by lining up the walls on the zone with the ?pbw$on'the', bqaard. _. _ _. . . . A-r. , ' ~ 6, p, av aa, , -n , , . a -- lose a sliding zone: -. ~-~~ 0 ~ card. . A< In ham 2, ~ed'&wph$ OFTIMUS PRIME into robof Lrm, @rag him a bofws of +I on a y / n one d e whern rollingfor defense. [. . . ] - 3, : -*c-7 6 h - , - . t ' 8 , wins. Bib& exchanges a wehide fer 9 rob& and puts e q of them on'hb scrapheap 4 R M B PRed stid1 has a single robot left on t@ Launeh Pad while Black has 5 in d x n &atec 6h k - qLoL decides to continue the &acb pnd declares battle o Red. [. . . ]